The board games I played in 2022

2022 was a good year for me in terms of playing board games. Below is a quick look of that journey:

ItemsStats
# different games played107
# plays406
# game sessions50
# play time (hours)700.17
# ave daily play time (hours)1.93

It was not a smooth year in other areas. There were moving to a new place, breaking up, travelling, and a surgery to cap off the year, altogether preventing me from playing more. Still I can’t say I am not happy. I got to play many new and different games, and many games a lot of times. I also started to sell off games I didn’t feel like playing, and almost 100 found new home.

Now, let’s look at the most played games. I would say the list is a bit skewed to euro, but also has some other flavors mixing in, including some fillers, area control, and, most notably, one co-op.

Game# plays
Ark Nova39
Dune: Imperium29
Gaia Project20
Great Western Trail19
Kingdom Death Monsters15
Root13
Terra Mystica12
Brass: Birmingham11
It’s a wonderful world11
Grand Austria Hotel10

Ark Nova, as my most played filler game this year, of course topped the list. It’s the same way my most played games were also fillers in 2020 and 2021, which were Tiny Town and 5221 respectively. The main difference was that my filler games in 2020 and 2021 were for larger groups of players in between heavier games. In 2022, Ark Nova was the filler game not just for in-between games but also for 2p and 3p while waiting for more people to arrive. And this was simply because I started to play more games that are best at a certain number of players, like Dune: Imperium at 4 and Terra Mystica at 5.

Now, time for a deeper look into the games I played this year.

Ark Nova

As mentioned above, my filler game of 2022, and might be so for quite some time. The game is very tactical and has a very decent decision space, but the turns are rather quick and the actions are simple. Perfect for some mindless gaming in between more juicy and crunchy games.
Best at 2p which should take about 45 minutes.

Dune: Imperium

To be honest, Dune: Imperium was an okayish game for me in 2021. Then came the Rise of IX expansion and it turned from an okayish to a really good game. Suddenly, the early game became less formulaic (getting the swordmaster as soon as possible), and it got more exciting as my group discovered and explored more strategies.

There were that two consecutive weekends where we kept playing Dune: Imperium. 17 games in total. More people in my gaming group joined in, and we started to form our own meta. We created a chat group just to play Dune: Imperium and discuss various strategies. Then my friends started to play online on TTS with the new expansion, Immortality. I didn’t join because I hated playing online. The good side though, they were so used to the meta with the expansion, I got some advantages when playing against them offline without it.

Immortality is arriving soon though… and it would be my turn to catch up.

Best at 4p which should take about 90 minutes.

Randomness and a certain level of luck sometimes can decide a game of Dune: Imperium.
Case in point: this game where I felt by round 5 that there was no way I could lose and managed to score 6 points in one round to end the game in round 7.

Great Western Trail (GWT)

My meme game of 2022. I wasn’t really good at this game and somehow GWT kept triggering the troll inside me. So after about 5, 6 games, instead of playing optimally, I started playing for the meme while doing my best to keep winning still somewhat viable.

The thing about GWT is that there are three areas for you to focus on: cowboys, builders, or engineers. Usually you need to focus on two out of three to succeed. But the troll inside me pushed me to focus on just one, or all three, just to see if the game would still be winnable.

So, I had games where I tried to buy all the workers, games where I tried to finish all the buildings, and games where all I did was buying engineers, getting all stations, and pushing that train as far as possible. So and so.

I didn’t win this game for obvious reasons, but I was still pretty proud of this almost achievement.

It was kind of fun and I actually learnt a lot about the game that way. It also pushed me to try to push the limits in other games, and I felt I became a better player thanks to that mindset for learning a game. Like the moment Dune: Imperium clicked for me was when I pushed myself to see how many cards I could trash while maintaining a viable win. Or I got better in Gaia Project by planning ahead for a single round (or maybe two) of big scoring.

Once in a while, my friends let me be free to go with the meme. Case in point: I was blue in this game where I tried to set up buildings for the longest chains of actions possible.

GWT is best at 4p which should take about 120 – 150 minutes.

Gaia Project and Terra Mystica

Not much to say about these two games, except that I got to play Gaia Project a lot more this year and I wish I could play Terra Mystica more often. I think this year is when I started to feel confident enough about my knowledge of the games to explore more strategies.

A heavy game at first sight, yet a beautiful mix of simplicity at its core, that’s Gaia Project for you.

Gaia Project is best at 4p which should take about 120 minutes. Terra Mystica is best at 5p which should take about 150 minutes.

Root (and Clash of Cultures)

There was that one weird moment around July when I found out Root was my most played game so far in the year. It was the first game to break 10 plays in 2022. It was a shocking revelation, that I needed to play more Brass, more Gaia Project, more Terra Mystica. Then there was an incident when I needed exactly 1 point to win the game and roll 0-0 five times in a row.

Looking back, I did enjoy Root a lot this year. The new expansion with the advanced setup added a lot to the game, and the two new factions are both interesting to play. Vagabond is still broken as ever, not because they are strong, but mainly since they still drag the game.

Unfortunately, I didn’t have enough Root players in my gaming group and playing Root with less experienced players is a bit painful. Only a few factions can rush to end the game, and doing so creates an overall less fun experience for everyone. A good Root game lasts just right at about 90 – 120 minutes. A bad game can take up to 150 – 180 minutes, over which a few factions would feel the game less and less winnable, eventually leading to a feeling very similar to elimination and indirectly pushing you toward kingmaking.

Clash of Cultures also deserves a special mention here. I played this area-control game 6 times this year, quite a lot for a game that can last 3 to 4 hours. It is a really good game that suffers a bit from a lack of coming-back mechanics for such a long game. It is also hard to introduce to new players.

I still enjoy both games, but would mostly play them when someone else suggests them. Root is best at 4p which should take about 90 – 120 minutes with experienced players. Clash of Cultures is best at 3p which should take about 180 minutes with experienced players.

Kingdom Death Monster (KDM)

Once there was a village. Then there were many villages. And then life got in the way.

KDM reminded me of my college time, playing one more round of certain video games with friends overnight. It wasn’t my copy, but a friend’s. They bought it and we started playing til very very late one or two nights every week for almost two months. It was the first co-op board game I enjoyed, and I would love to get further into the campaigns.

And short were those two months, there were so many good moments: when our super strong badass character got killed by a murderer out of the blue, when we got overconfident and got into a battle with the Kingsman a few years too early, when we killed a White Lion with a critical hit in just a few turns, when our entire village almost died out due to childbirth complications, and more.

Life got in the way though. The friend got busy and could not come often. Well, at least we managed to win against the Kingsman in our last session, after many many trials.

Finger-crossed that we can play again in 2023.

Cartographers

I didn’t travel as much as I did pre-pandemic. Still, travelling around after two years of the pandemic felt good, and the game I brought with me was Cartographers. It’s simple and quick to play, plus it looks so pretty and enticing when you pimp it up a little with some color markers. Each solo game should take about 10 – 15 minutes.

Carnegie (and other games that I wish I could play more)

Carnegie is easily my favorite new-to-me game in 2022. The game is crunchy while demanding you to really care about what others are doing in order to succeed. I got 4 plays, 3 at 4p and one at 3p, and the game seems much better at 4p, which should take about 120 minutes.

Other games I look forward to playing more in 2023:

  • Twilight Inscriptions: most likely will get a lot of solo plays in 2023. The game (without the box) is compact enough to carry around, and there are enough variability and replayability. I quite enjoyed the puzzles it offers and love that at its core the game is really really simple. This is one case that the connection with the more prominent and infamous Twilight Imperium might hurt the game. Twilight Inscriptions is neither heavy (not that TI4 is heavy) or takes a long time to play, and explaining the rule takes but a few minutes. It is also really good at 3p and I would love to explore the interactions between all the different factions (and there are a lot).
  • Beyond the Sun: talking about simplifying, Beyond the Sun is a very good take at streamlining a 4x game very very far, resulting in more or less just a tech tree and a little bit of exploration. And it was surprisingly good. For me, in particular, I love tech tree, and every game I play, video or board games, when there is a tech tree, I would focus a bit too much on it even when I should not. So Beyond the Sun appeals to me, and I was glad after a few games that it didn’t disappoint. The last game I played, I decided to learn only a few tech that synergized well with each other for a colonization focus strategy, and it went really well. I also started to realize that there was no rush to be the first one to discover a tech. Overall, 7 games were not enough to get to know this simple yet deep game, and I would love to have more opportunities to learn the game in 2023.

OTHER NOTABLE GAMES (A FEW TOO MANY)

I played 107 different games this year, so when it comes to this point, there are still too many games I think about. So excuse me a bit for a few too many notable games for me this year:

  • Iki and Meadow: Both are really good medium-light game with beautiful arts. Both are wonderful options to entice new board gamers.
  • Bitoku and Praga Caput Regni: both got just one play so I can’t say much about the game. But overall, for both games, I wished there could be less paths to earn points.
  • Imperial Steam and Messina 1347: were the games I looked forward to the most last year, yet somehow I only got each on the table once. Need to fix that.
  • Barrage and Pipeline: both seem to be right on my alley, but somehow my enthusiasm for the games lessened over the year. Only 2 plays each in 2022, but excited to play them more next year.
  • Trickerion: really liked the first time I played, but started losing interest in later plays. The game feels more complicated than complex, and it feels like the type of being more complicated for the sake of being complicated.
  • Golem: played once and didn’t enjoy it, only to find out I played it wrong. Need to play it again with the correct rule in order to see if I would like it.
  • Boonlake: Really enjoyed it, yet can’t get it to the table more often. I really like that the game is really really loose, the resources are plentiful, and every turn you can do something meaningful, but feel that the game duration can get a bit too long. However, I haven’t played it enough to determine if it’s an inherent problem of the design or if it’s due to inexperienced players. If Boonlake can get consistently under 90 minutes with experienced players, I would love to play it more.
  • Terracotta Army: quite a latecomer in 2022, so I only managed to get it on the table twice, and enjoyed both times. I really like that while many new games focus on giving you so many paths to victory, Terracotta Army decides to say, “F**k that, your only job in this game is to build this mausoleum.” The entire game is just gathering resources and converting them into various statues. The challenge mainly comes not from which paths to take, but how to deal with other players doing the same thing. Its simple-mindedness and its level of interactions feel very old-school euro. The game can be shorter and simpler, but its dedication to one single path to victory in order to push interactions is impressive and refreshing.
  • Thunderstone Quest: I sleeved all 3,800+ cards of the game, but only played it twice. However, the game got me to get to know the friend mentioned above who brought Kingdom Death Monster so… overall positive ROI in terms of joys? Still really like the co-op mode and hope to try it more in 2023. Another victim of too much content making it hard to get on the table.
  • Res Arcana and Tiny Town: Somehow I barely played these two games this year. Such a weird fall from among most played games in 2020 and 2021 to less than 3 plays in 2022. And that is very little for such short games that are usually getting a few consecutive plays in one session. Still love them. On that note, I only played Concordia once this year. Strange year indeed.
  • Finishing Time, Century, and MicroMacro: Crime City: Are the default go-to games to introduce to new boardgamers for me, with Finishing Time the optimal introduction to worker-placement.
  • Circadian: First Light, Obsession, and Faiyum: are games I first played in 2021 and got them to the table again this year. They are as good as I remember, and I look forward to more.
  • Architects of the West Kingdom, Paladins of the West Kingdom, and Raiders of Scythia: all deserve more plays in 2023.

How I changed as a boardgamer

2022 marked my 7th year into the hobby. I think this year also marked the point I feel most confident about what kind of games I like. It’s not that I am going to limit my games to euro or abstract or whatever. It’s more that I realize the kind of structure, flows, interactions, and other aspects I look for.

I understand better why to me the randomness of drawing cards in Obsession is fine but Viticulture isn’t. Why sometimes I enjoy tactical games, and why sometimes I seek something more strategic.

And above were a lot of bullshitting to be honest. The simple truth is I still can’t pinpoint exactly why I do or do not like a game, but I am confident enough of myself as a boardgamer to trust my instinct and myself. It’s a good game simply because it’s good to me. No more and no less.

Looking forward to 2023

I don’t expect a lot of changes in 2023. I would aim for roughly the same 700 hours of gaming and at least one 10×10.

I do look forward to:

  • The new expansion of Dune: Imperium, Immortality
  • GWT: Argentina and GWT: Rails to the North 2nd Edition
  • The long-awaited expansion for Gaia Project, and also to test the simplified version of Terra Mystica, Terra Nova
  • The recently announced expansion for Beyond the Sun

That’s a wrap. A big thank to everyone who was part of this journey. Happy boardgaming!